William Longworth
303 Oxpens Road
Cary,
NC 27513
(919)462-8078
balongworth@earthlink.net
bill.labratsgames.com
Software Experience: 3DS Max 9, Character Studio 4, FaceFX, Photoshop CS2, ProMotion, Premiere, Gamebryo, Renderware
Currently learning: Maya, Zbrush
Game Titles:
Spiderman-The Animated
Series (SNES/Genesis for Acclaim) Level
Artist
Mutant Chronicles (SNES/Genesis for
Playmates) Level Artist
Flintstones: Bedrock Bowling (PSX,
PC for Southpeak) PC Lead Artist
Trivial Pursuit (Open
TV for Telia) Lead Artist
Mahjongg (Open TV
for Telia) Lead Artist
Tiger Woods PGA Golf ’99 (PSX
for Electronic Arts) Lead Artist
NCAA Football 2001 (PSX
for Electronic Arts) Lead Artist
PowerPuff Girls: Paint The
Townsville Green (GBC for BAM!) Level
Artist
PowerPuff Girls: Battle Him (GBC for
BAM!) Level Artist
Powerpuff Girls: Mojo-Jojo-A-Go-Go (GBA
for BAM!) Level Artist
Sports Illustrated for Kids:
Baseball (GBA for BAM!) Lead Artist
Sports
Illustrated for Kids: Football (GBA for BAM!)
Background Artist
Strike Force Bowling/Fast Lanes
Bowling (PS2, XBOX, PC for LAB Rats) Art
Director
Boulder Dash (Episodes I-III) (PC
for ZXGames) Designer and 2d/3d artist
Unpublished:
PowerPuff Girls (Gamecube for BAM!) 3d
artist
Vampire: The Masquerade (PC for GT
Interactive) Background Artist
Colliderz (PSX,
PC, Saturn for ASC) Lead Artist
BeachHead 2000 (PSX
forInfogrames/Wizardworks) Artist
World Tour Bowling (PSP,
DS for LAB Rats) Art Director
In Progress:
Exolon (PC for ZXGames)Designer and 2d/3d artist
3 casual
titles (DS for LAB Rats) Art direction
Mercenaries 2 (PS3, 360 for
Facepro) Facial animation
Professional Experience:
Freelance
Artist
2003-Present
Project management and scheduling
contractor hiring and supervision
Game Design
Contract negotiation
Environment and character modeling, texturing, rigging, and animation
2d tile and sprite art
High poly normal mapped environment work
Facial animation
Lead
Artist
2000-2002
Sennari Interactive
Lead artist supervising on NCAA 2001 for Electronic Arts
Tracked 10,000+ assets , including 3D stadium models, player uniforms, team logos, 3d motion capture files, and in-game cinematics
Creation of many of the above mentioned art assets as well
Worked closely with Electronic Arts to create a pathway for importing, cleaning, and exporting the motion capture data in Maya 3.0 while preserving their original animation set up
Wrote all the necessary “actions” for Photoshop that helped automate the creation of the hundreds of team specific graphics for the various sections of the game
Designed and drew the art for two Game Boy Color (GBC) Powerpuff Girl titles for a major contract crunch
Worked on two Gameboy Advance (GBA) titles a baseball and football game, and as lead on the Baseball title.
Created all the stadium art and animations for the both GBA sports titles
Handled the level art for several stages for two PowerPuff Girls GBA title s
Assisted with the 3D artwork for a PS1 conversion of a PC title, Beachhead 2000
Painted mockups for a product pitch document for Virtua Tennis on the GBA
Modeled and textured environments and characters for a Powerpuff Girls title for the Gamecube
Lead
Artist
1996-2000
Adrenalin/Wanderlust Entertainment
Art lead on Flintstones:Bedrock Bowling, Colliderz, Trival Pursuit, and Mahjongg.
Management of art teams and assets
Created with one other artist the pitch video that won the contract for Colliderz
Modeled, textured, and animated assets for all projects
Various design duties from ships to characters to levels
Worked with Southpeak Interactive and Warner Brothers to ensure character models for Flintstones Bowling met with their design standards.
Artist
1994-1996
Western
Technologies
Created backgrounds, sprites, collision and spawning data for “Spiderman: The Animated Series” and “Mutant Chronicles: Doomtroopers” titles for the Super Nintendo and Genesis
Designed game play for all levels I created and did additional work on all others.
Created many sprite fx such as flame jets, missiles, grenades, etc.
Modeled and animated the final boss for Mutant Chronicles.